http://www.battleforgraxia.com/forums/index.php?/topic/980-immortal-sneak-peek-undine/#entry11189
Q ABILITY - Tidal Surge (Revealed on 1/21)
Targets: Ground targeted skill shot, single target
Activation: Undine launches a small jet of water in a line that deals damage to the first target it hits. Contact with the tide pool from W consumes the surge and triggers a blast of the pool.
W ABILITY - Tide Pool (Revealed on 1/22)
Targets: Ground targeted AoE
Activation: Places a small tide pool at the target location for a few seconds that slows all targets inside by a small amount. Afterward there is a blast of water in the pool that deals significant damage to all targets in the area. If a Tidal Surge (Q) hits the Tide Pool at any time it triggers an immediate explosion of the Tide Pool (does not have any effect on the base explosion that occurs after casting)
E ABILITY - Groundwater (Revealed on 1/23)
Targets: Ground targeted skill shot, single target
Activation: Sends a wave of water along the ground in the targeted direction, dealing magical damage to the first enemy target it hits and immobilizing them briefly. The wave leaves a trail of muck along the path traveled, immobilizing enemies who cross it for a second.
ULT ABILITY - Hydro Pump (Revealed on 1/24)
Targets: Ground targeted skill shot, multiple targets.
Activation: An enmormous wall of water rushes forward in the targeted direction, dealing 240 magical damage to each enemy it strikes.
SIG ABILITY - Genesis (Revealed on 1/24)
Targets: Ground Targeted Random Spawning AoE
Activation: Channels a torrential downpour in the targeted area, randomly forming 3 volatile tidal pools every second. Pools slow enemy movement speed by 20% before erupting, dealing 100 magical damage to enemies in the area of effect. Additionally, the downpour produces 3 violent surges every second, dealing 60 magical damage to the first enemy they hit and triggering further tidal eruptions.
Edited by BerekPG1, 25 January 2013 - 05:54 PM.


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